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-
- Ultrasound Daily Digest Sat, 16 Oct 93 0:49 MDT Volume 7: Issue 15
-
- Today's Topics:
- 2nd Reality Lockup
- 2nd Reality lockup solution
- 7th guest and gus
- DIGEST ADMIN: SPLITTING THE LIST?
- divided digests
- Drum machine, CD player, Windows loading
- GUS & SB16
- Gus as a drum machine
- GUS Assault Responses
- GUS marketing idea.
- Gusmix 1.0 uploaded to epas
- GUS Support
- Let's lose the e-mail idea
- MidiSoft Recording Session
- music/games split
- Music vs Games
- Playing at variable speed under Windows
- Possible explanation of 2nd Reality Crash
- Prince of Persia II - system lock
- QEMM and UltraMID?
- Sampling Board
- SBOS 3.0 (!) and joystick-problems
- Sbpro cable modify.
- Signal-to-noise Ratio
- The Beat Goes On
- The West Side uploaded to Epas
- unsubscribe (2 msgs)
- US Soundboard prices??
- We want upgrades! :-)
-
- Standard Info:
- - Meta-info about the GUS can be found at the end of the Digest.
- - Before you ask a question, please READ THE FAQ.
-
- ----------------------------------------------------------------------
-
- Date: Fri, 15 Oct 93 10:02:37 -0700
- From: rchoi@netcom.com (Raymond Y. Choi)
- Subject: Re: 2nd Reality Lockup
-
- This problem with having the demo lock up after the spinning cube sequence
- was discuss in the demos newsgroup. It turned out that the demo would hang
- if the path to it was too long. Try moving it from whatever directory
- you have it in to \2nd.
-
- Ray
-
- ------------------------------
-
- Date: Fri, 15 Oct 1993 10:11:03 -0400
- From: jgamache@AIX1.si.usherb.ca (Jerry Gamache)
- Subject: 2nd Reality lockup solution
-
- Some posts on usenet solved this problem. Simply move the
- files from
-
- \util\comm\download\test\temp\demo\2ndreal
- to
- \2ndreal
-
- in other words KEEP THE PATH SHORT (cause the string length allocated
- in the code is too short). You can also try SUBST if you like...
-
- Enjoy...
- Jerry Gamache (jgamache@aix1.si.usherb.ca)
-
- ------------------------------
-
- Date: Fri, 15 Oct 93 12:28:14 EST
- From: pscs!perry@uu3.psi.com (Perry B. Walker)
- Subject: Re: 7th guest and gus
-
- Mike Batchelor, in regards to your post to the Ultrasound Daily Digest
- > [...]
- > $ So I created a section for the ultrasound as shown below:
- > $
- > $ Name=Ultrasound & Ultramid
- > $ Groovie_name=Ultrasound
- > $ Pcm_adv_name=gf1digi.adv
- > $ Midi_adv_name=gf1midi.adv
- > $
- >
- > None of this is really necessary. Just make sure that groovie.ini points
- > to gf1midi.adv for the xmi driver, and to gf1digi.adv for the pcm driver.
- > The game does not care one way or another what the Name or Groovie_name
- > are.
- >
- > [problem discription deleted]
- > $
- > $ Name=Ultrasound & Ultramid (General Midi)
- > $ Groovie_name=GeneralMidi
- > $ Pcm_adv_name=gf1digi.adv
- > $ Midi_adv_name=gf1midi.adv
- > $ ---
- >
- > Nice try, but this all has nothing to do with the lockups. I get lockups
- > on exit also, and nothing makes them go away. I never have seen the
- > keyboard lockup you described, though. Just understand that nothing you
- > did with groovie.ini or audio.dat really had any effect on this. It's
- > coincidence that the lockups went away after making those changes.
-
- I can't agree with you on this. While it is true that the Name field has
- nothing to do with it, it is only used as the text displayed in the install
- program, the Groovie_name does make a difference. The Groovie_name becomes
- the section header in the groovie.ini file like this:
-
- [Ultrasound]
- irq=default
- port=default
- xmi=gf1midi.adv
- pcm=gf1digi.adv
- dma=default
-
- or
-
- [GeneralMidi]
- ...
-
- When the section header for midi is not GeneralMidi t7g does not loads its
- general midi drivers. If the section header for midi is GeneralMidi then when
- I start the game it displays a screen with a clock on it. This screen has the
- message "Please wait while general midi drivers are loaded". When I run the
- game with this setup it does not lockup on me at all. Not even on exiting the
- game. If t7g does not load its midi drivers the the game will lockup on exit
- or the press of any key on the keyboard. I have no idea why this is but I
- have tried this many times with the same results. I just can't see how you
- can call this a coincidence.
-
- The point of this was to pass along some imformation I had found to anyone
- interested. This modification of audio.dat lets you select the GUS from the
- t7g install program. I updated the audio.dat file int the t7gfix3.zip file
- with these changes. Now at some future date when I reinstall the t7g I can
- select GUS off the intsall menu and not have to remember: what do I select
- in the install program, what file do I edit, and what do I have to chanage
- and to what do I change it. Anyway what can I say I just get that warm fuzzy
- feeling when I see GUS in a programs install list. :-)
-
-
-
- ---------------------------------------------------------
- Perry Walker
-
- perry@pscsys.com
- or
- pscs!perry@uu3.psi.com
-
- ------------------------------
-
- Date: Fri, 15 Oct 1993 14:45:08 -0600 (CDT)
- From: ddebry@grue.dsd.ES.COM (Dave DeBry)
- Subject: DIGEST ADMIN: SPLITTING THE LIST?
-
- rford@infocomp.csir.co.za wrote:
- > Before I launch into boring background and lose anyone who might have a
- > comment, let me cut to the chase...what are the chances/logistics/other?
- > involved in splitting the GUS group into music and games?
-
- Before I answer, let me say that there were 5 people in
- yesterday's digest alone who liked the idea absolutely, 1 who liked it
- but came up with an alternate idea, and a big fat Zero people who
- disagreed.
-
- My point is that if you disagree, say so NOW.
-
- Chances: If it needs to be done, I'll do it.
-
- Logistics: Setting the lists up is not the problem; it's
- moving the users around. How do I know who should be on which list?
- Should I just copy the user list from this list to the spinoff list,
- and let people unsubscribe as they please? Or should I nuke the user
- list and start from scratch? (From my point of view, I can see 3 VERY
- good reason for starting from scratch, and only 1 good reason against.)
-
- Here's the message with the alternative suggestion:
-
- jericho!gord wrote:
- > I too wouldn't mind such a division on the digest, but I wonder
- > if there would be enough traffic on the music one to warrant a
- > split?
- >
- > One thing that might help, is if the faq were automatically mailed
- > out to all newcomers, so we don't get as many FAQ's (how do
- > I get Xwing under OS2 under NT emulation on my Amiga to use the
- > sounds from my C64 machine on Tuesdays..:)
-
- I like this a lot, mainly because it needs less work from me.
-
- Also, keep this in mind. School has only been going between 3
- weeks and 1.5 months. Which means we got a BUNCH of new subscribers
- as the net got its annual Fall Flood. The digest (I think) will
- shrink down to a slightly more manageable level as the Flood recedes.
-
- Or, if the GUS sales keep going up, readership (and postings)
- will go up as well.
-
- You make the call.
-
- --
- Dave ddebry@ debry@ \ "Give the director a serpent deflector,
- DeBry dsd. peruvian. | A mudrat detector, a ribbon reflector,
- es. cs.utah. | A cushion convector, a picture [sp] of nectar,
- com edu / A viral dissector, a hormone collector."
-
- ------------------------------
-
- Date: Fri, 15 Oct 93 12:20:54 +0100
- From: S.Magdalinski@cs.ucl.ac.uk
- Subject: divided digests
-
- Re:
- >> Before I launch into boring background and lose anyone who might have a
- >>
- >> comment, let me cut to the chase...what are the chances/logistics/other?
- >> involved in splitting the GUS group into music and games?
-
- >I personally would appreciate very much splitting up the GUS group into
- >music and games. It's annoying to have to browse through all messages in
- >the digest to filter out the music-related ones...
-
- and
-
- >Emboldened by Mr.Ford's posting to the list, I reveal that I too am also a GUS
- >owner without gamester credentials. Indeed, I can only echo his eloquent plea
- >for a division in the list.
-
- I've been saying this at fairly regular intervals for months now! Frankly, I
- don't give a toss about SBOS, Mega-Em or whether Ultima 4037 locks up after two
- seconds, but on the other hand, not being much of a programmer, I find the SDK
- list, a bit ,uh , esoteric. A list for the midi freaks would reduce the size of
- the daiily digest, which is getting out of control (GUS is just too darn popular
- these days <g>).
- How big is the SDK list anyway? No offence, persons, but I reckon there are probably
- more of us interested in midi, just watching the volume of
- games/music/SDK traffic on
- the digest.
-
- Here Ye, Dave DeBry! Music for the masses
-
- Stefan,
- smagdali@cs.ucl.ac.uk (preferred)
- zccaj19@ucl.ac.uk
- zcacsm0@ucl.ac.uk
- Hey, my collection of addresses is ever increasing!
-
- ------------------------------
-
- Date: Fri, 15 Oct 1993 14:17:41 +0000
- From: Clarke Brunt <CLARKE@lsl.co.uk>
- Subject: Re: Drum machine, CD player, Windows loading
-
- While I'm sending a message anyway - Let's split the Digest into
- two, for Games/Music.
-
- Re: Using GUS as drum machine. Check out the mididrum program from the
- archive, or maybe PowerChords is good at this too. I would have thought
- that an ordinary sequencer is less appropriate for the repetitive playing
- used by a drum machine.
-
- Re: GUS works with OS/2 CD Player. Surely connecting a CD player to
- the CD Audio-in pins on the GUS does not demonstrate a GUS working
- under OS/2. I would have thought that all it demonstrates is that
- the GUS can amplify an analogue signal from CD audio-in, and send it
- out through audio-out. Time after time, in magazines also, I read
- things like 'XYZ sound card supports 44kHz 16 bit digital sound, and
- has CD interface, so can play high quality audio CDs'. Surely this
- is garbage. If a soundcard has a CD interface/daughterboard, all this
- does is save you a slot for a separate CD interface. If, furthermore
- the CD-player has audio-out connected to CD audio-in on the sound
- card, then you can play your CDs through the soundcard output, but
- there is nothing digital about this - the soundcard is only acting
- as either (i) a piece of audio cable, or (ii) an audio amplifier.
-
- Re: MidiSoft Recording Session note display. I think that the note
- display does quite a good job. It is virtually impossible to
- notate exactly what is found in a MIDI file - which is why the
- 'piano-roll' display (as in WinJammer) is often used. If two
- notes overlap, then just how are they to be notated? - perhaps
- as two different 'parts' of the piece (as in a fugue) but this
- can get ridiculous if more notes overlay, or are slightly
- off-beat. The software has to decide what sensible notation might
- have been played is this way by a slightly inaccurate (human)
- player.
-
- Re: Windows slowdown on loading. We've discussed this before. It's
- not very serious on my machine. The patches are obviously not
- actually loaded into the GUS (they won't fit anyway) - presubably the
- driver just checks them out in some way. I fail to see how a disk
- cache will help - unless you have just been reading the patches for
- some other reason, then they won't be in the cache.
-
- ------------------------------
-
- Date: Fri, 15 Oct 1993 16:49:50 -0500 (CDT)
- From: Phil Johnson <pjohnso2@ua.d.umn.edu>
- Subject: GUS & SB16
-
- me out with windows or OS/2...
- In Windows, I'm not getting ANY sound whatsoever, and in OS/2, I'm
- getting most sound, but it gets clipped or doesn't play at all.
- Help??
- My setup is as follows:
-
- SB16 : IRQ5 DMA1 16BitDMA5
- GUS : Default
- Is it because my SB16&GUS share the DMA channel? I lost my docs, so I
- don't know how to enable DMA-sharing on the SB16...
- Any help would be greatly appreciated, and perhaps you could just email
- it directly to my account. Whatever.
- Thanks in advance.
-
-
- ---------------------------------------------------------------------------
- | pjohnso2@ub.d.umn.edu Univ. of Minnesota - Duluth | "Lawnmower Man's in |
- ----------------------------------------------------- your head now, |
- | Jake." |
- | -- Jeff Fahey in |
- | Stephen King's THE |
- | LAWNMOWER MAN |
- |_____________________|
-
- ------------------------------
-
- Date: Fri, 15 Oct 1993 14:46:41 -0400
- From: jericho!gord (Gord Wait S-MOS Systems Vancouver Design Center)
- Subject: Re: Gus as a drum machine
-
- I am not sure where you'll get pre-written drum parts, but as for
- software, the drum pattern editor found in your copy of
- PowerChords that comes with the 2.06 Upgrade is a great editor
- for drum tracks.
-
- I bought PowerChords Pro, for the extra features, and it allows me
- to take in General Midi drum tracks and turn them into PowerChords
- drum patterns. This is allowing me to port all of my Yamaha drum machine
- sequences into a windows sequencer.
-
- ------------------------------
-
- Date: Fri, 15 Oct 93 09:58:52 CDT
- From: dalessio@marble.rtsg.mot.com (Mario D'Alessio)
- Subject: GUS Assault Responses
-
- I sent a nice message to the addresses that were posted in
- an earlier digest asking for GUS support. Here are the
- responses that I have received so far (sorry for the long
- post).
-
- : *************************************
- :
- : From linkspro1@aol.com Mon Oct 11 15:11:45 1993
- : To: dalessio@marble.rtsg.mot.com
- :
- : Thank you for the note. All of our future releases will
- : address many of the major sound cards directly.
- : Mark Werner, Access Tech Suppor.
- :
- : *************************************
- :
- : From: John Romero <johnr@idcube.idsoftware.com>
- : Date: Mon, 11 Oct 93 11:50:11 -0500
- : To: dalessio@marble.rtsg.mot.com (Mario D'Alessio)
- : Subject: Re: GUS and DOOM
- :
- : There's a very small chance that GUS support may be
- : dropped, but we're not worried about it yet. Sadly,
- : though, our GUS support will not take total advantage of
- : the card. We won't be having any 44khz samples, just
- : 11khz. DOOM is a shareware game, and it needs to be a
- : shareware size. 44khz samples will blow-up a project's
- : size considerably. The GUS does have a mixer chip so you
- : can have simultaneous sound effects -- but we're doing that
- : in software, so the SB and compatibles will have composited
- : sound effects as well.
- :
- : John Romero (romero@idsoftware.com) id Software
- : Send questions about id software to help@idsoftware.com
- : (NeXTmail OK).
- :
- : ftp.uwp.edu[131.210.1.4] id "Official" anonymous FTP site
- :
- : /pub/msdos/games/id id games
- : /pub/msdos/games/id/home-brew id games' great add-ons
- : /pub/incoming/id Upload dir
- :
- : ** There's a wide range of talent out there. **
- : ** The floggings will continue until morale improves. **
- :
- : *************************************
- :
- : From stratsim@aol.com Mon Oct 11 10:55:49 1993
- : To: dalessio@marble.rtsg.mot.com
- : Subject: Re: GUS Support
- :
- : Hi there,
- :
- : Currently, many of our current (Dark Sun included) and
- : future products support the UltraSound in native mode. We
- : do use the UltraMid TSR and the John Miles AIL drivers, and
- : have gotten teriffic results thus far.
- :
- : Thanks for letting us know you appreciate native GUS
- : support.
- :
- : Matt S.
- : StratSim
- :
- : *************************************
- :
- : From wixer!cat@cs.utexas.edu Mon Oct 11 17:15:36 1993
- : Subject: Re: your mail
- : To: dalessio@marble.rtsg.mot.com (Mario D'Alessio)
- : Date: Mon, 11 Oct 93 17:02:31 CDT
- : From: Dr. Cat <cat@wixer.bga.com>
- :
- : It seems from the letters I've started receiving in my
- : email that there's an effort going on to get Gravis
- : Ultrasound owners to write to game makers requesting
- : support. So I decided to take a little time and draft a
- : short response to mail back to everyone on the subject. I
- : currently use the AIL sound library from Miles Design.
- : It's the best solution out there for supporting ALL the
- : sound cards currently on the market, which I consider
- : essential. Dragon's Eye is a small company, and I don't
- : have the resources to write sound card drivers myself, or
- : even to program extensions to the existing AIL system. I
- : contract my music and sound effects out to the Fat Man, and
- : I trust him and John Miles (the author of AIL) to provide
- : me with professional, high quality audio for my games and
- : other products. I don't know whether either of them has
- : any plans to enhance their support for the Gravis
- : Ultrasound in the future, but I'll certainly take advantage
- : of it if they do.
- :
- : It's my understanding that using Gravis's TSR doesn't
- : always cause music to sound quite the same as it does on
- : Adlib/Soundblaster cards. But I've only been able to test
- : my last product on 3 or 4 different sound cards, and I
- : don't have access to a GUS currently. If you really want to
- : be helpful, if you could try out any products I have out,
- : and drop me some email to let me know how they work (or
- : don't), I'd be grateful. Until I can get a GUS to test on
- : locally, I have to go by what other people tell me.
- : Hopefully AIL and the Fat Man will be supporting General
- : MIDI on the GUS eventually. The Fat Man already does
- : General MIDI arrangements for the Roland Sound Canvas, and
- : supporting it on the GUS would reduce compatibility
- : problems and improve sound quality at the same time. I'll
- : ask him about it next time I talk to him.
- :
- : One last note - thanks to those who asked politely for more
- : support. My apologies to those who prefer to boycott my
- : products, but I'm doing the best I can. I'd also suggest,
- : having worked for several big game publishers in the past,
- : that you're not likely to get much response from them with
- : a threat. A nice, pleasant letter, telling them what you
- : would like to see and why it would make their products even
- : better is almost always going to get a better reaction.
- :
- : Dr. Cat / Dragon's Eye Productions / I have no .sig
- :
- : *************************************
- :
- : From 71333.1470@compuserve.com Tue Oct 12 08:51:05 1993
- : Date: 12 Oct 93 09:47:07 EDT
- : From: Peter Alau <71333.1470@compuserve.com>
- : To: <dalessio@marble.rtsg.mot.com>
- : Subject: +Postage Due+Message from Internet
- :
- : You are one of many who are send this message (postage due
- : I might add) to us. As much as we would like to, there are
- : many cards out there that we would like to support, but we
- : don't have the resources for. The Gravis is an awesome
- : card, I have one myself, but we cannot directly support
- : every sound card out there. Thus we write for general
- : midi, and Sound Blaster. Fortunately, the Gravis is
- : compatible. End of Story. -Peter at Maxis
- :
- : *************************************
- :
- : From microprose@aol.com Tue Oct 12 10:03:46 1993
- : From: microprose@aol.com
- : To: dalessio@marble.rtsg.mot.com
- : Date: Tue, 12 Oct 93 10:58:44 EDT
- : Subject: Re:
- :
- : Thank you for your letter regarding the Gravis UltraSound.
- : We are currently looking into the card and may support it
- : in future products.
- :
- : Best,
- : Brian/MicroProse
- :
- : *************************************
- :
- : From 76004.2223@compuserve.com Tue Oct 12 14:46:52 1993
- : Date: 12 Oct 93 14:59:24 EDT
- : From: MicroProse Software <76004.2223@compuserve.com>
- : To: <dalessio@marble.rtsg.mot.com>
- : Subject: Message from Internet
- :
- : Hi Mario,
- :
- : Thank you for your letter regarding the Gravis UltraSound.
- : We are currently looking into the card and may support it
- : in future products.
- :
- : Best,
- : Brian/MicroProse
- :
- : *************************************
- :
- : From 71333.463@compuserve.com Wed Oct 13 11:40:38 1993
- : Date: 13 Oct 93 10:23:56 EDT
- : From: Impressions Software <71333.463@compuserve.com>
- : To: "INTERNET:dalessio@marble.rtsg.mot.com" <dalessio@marble.rtsg.mot.com>
- : Subject: Re: +Postage Due+Message from Internet
- :
- : Mr. D'Alessio,
- :
- : We appreciate your input. You be happy to note that we
- : definately are considering to support Gravis in our future
- : games.
- :
- : Thank you for writing.
- :
- : -Impressions
- :
- : *************************************
- :
- : From 70451.633@compuserve.com Wed Oct 13 13:11:31 1993
- : Date: 13 Oct 93 12:09:28 EDT
- : From: Tim Sweeney <70451.633@compuserve.com>
- : To: <dalessio@marble.rtsg.mot.com>
- : Subject: Message from Internet
- :
- :
- : Hi! Gee, we get lots of Ultrasound mail messages! The
- : answer is YES, we'll be supporting the true native-mode
- : Gravis Ultrasound in Epic Pinball, Jazz Jackrabbit, and One
- : Must Fall, all due to be released over the next three
- : months. The GUS quality way exceeds the best quality sound
- : from the PAS-16 and even SB-16, so you'll like it! Stay
- : tuned.
- :
- : -Tim Sweeney, Epic MegaGames
- :
- : *************************************
- :
- : From sierras@aol.com Wed Oct 13 13:56:53 1993
- : From: sierras@aol.com
- : To: dalessio@marble.rtsg.mot.com
- : Date: Wed, 13 Oct 93 14:53:27 EDT
- :
- : Hello,
- :
- : I cannot tell from your e-mail, but are you aware that we
- : have posted GUS drivers on AOL and other BBS services?
- :
- : John
- :
- : *************************************
- :
- : From 76356.2172@compuserve.com Wed Oct 13 19:03:49 1993
- : Date: 13 Oct 93 16:55:17 EDT
- : From: "Intergalactic, Dev., Inc" <76356.2172@compuserve.com>
- : To: <dalessio@marble.rtsg.mot.com>
- : Subject: Re: Message from Internet
- :
- : The key to supporting various boards from the software
- : developer's point of view is the amount of support that we
- : get from the board manufacturer. If Gravis would send us a
- : board and a developer's kit (including source code) we
- : would support their board. To date we have received no
- : information whatsoever from Gravis about this (or any
- : other) product.
- :
- : - Ezra Sidran @ Intergalactic
- :
- : *************************************
- :
- : From 76702.1342@compuserve.com Wed Oct 13 20:42:07 1993
- : Date: 13 Oct 93 17:50:14 EDT
- : From: Interplay Productions <76702.1342@compuserve.com>
- : To: <dalessio@marble.rtsg.mot.com>
- : Subject: Re: Message from Internet
- :
- : Dear Mario,
- :
- : You must feel very much alone with your Gravis UltraSound
- : card these days. We here at Interplay hear you loud and
- : clear! Expect to see future releases with FULL Gravis
- : UltraSound support!
- :
- : Steve Smith
- : Interplay Productions
- :
- :
- : *************************************
- :
- : From 76004.2612@compuserve.com Thu Oct 14 19:21:41 1993
- : Date: 14 Oct 93 19:01:47 EDT
- : From: Brian Wachhaus <76004.2612@compuserve.com>
- : To: <dalessio@marble.rtsg.mot.com>
- : Subject: Message from Internet
- :
- : Hi Mario,
- :
- : Thank you for sharing your support of the Gravis
- : UltraSound. We are currently working on seeing what we can
- : do about this situation. I will be sure to pass on your
- : suggestions for support of the Gravis UltraSound.
- :
- : Best,
- : Jennifer Mason
- : Origin Product Support
-
- ***********************************************************
- * ___ ____ ____ *
- * /o o\ //oo\\ ( oo ) Mario D'Alessio __/\__ *
- * \_O_/ \__/ \__/ dalessio@rtsg.mot.com \RUSH/ *
- * WooWoo Work: (708) 632-2323 |/\| *
- * Woo 9am to 6pm Central Time *
- * *
- ***********************************************************
-
- ------------------------------
-
- Date: Sat, 16 Oct 1993 13:38:35 +1000 (EST)
- From: Andrew See <asee@st.nepean.uws.edu.au>
- Subject: GUS marketing idea.
-
- Ok, I've got a good idea to stimulate both sales, and developer
- support for the GUS.
-
- Get a Simple logo like a big fancy "G" or something.
-
- Make little stickers with this logo.
-
- Send heaps of these stickers to game developers who are supporting
- the GUS (Sierra, Activision etc)
-
- Put the little stickers on the front of their boxes.
-
- "This game works with the GUS"
-
-
- Etc.
-
- ------------------------------
-
- Date: Sat, 16 Oct 1993 04:23:35 +0200 (EET)
- From: tnikkane@clinet.fi (Toni Nikkanen)
- Subject: Gusmix 1.0 uploaded to epas
-
-
- Hello again!
-
- A while back, I told I have done a quick hack of the
- ultrinit.sys file which leaves line input on, and
- uploaded it as line.arj to epas. Now I decided that's
- not enough, and made a TSR utility which allows you
- to control the onboard mixer of the Ultrasound card
- much easier. It is available in
- archive.epas.utoronto.ca in /pub/pc/ultrasound/submit
- as gusmix10.arj.
-
- ------------------------------
-
- Date: Fri, 15 Oct 93 13:49:18 CDT
- From: dalessio@marble.rtsg.mot.com (Mario D'Alessio)
- Subject: GUS Support
-
- I just received a phone call from Scott Fitzgerald (I hope
- I got the name right) of Wizard Games of Scotland. This is
- a small company that is somewhat similar to Apogee. He
- called me because I sent a message asking for Gravis
- Ultrasound support.
-
- Since they are a small company, he wasn't familiar with the
- GUS and asked for some information about it. Their current
- games don't rely on graphics and sound, but they are going
- to start heading in that direction, and they will look into
- the GUS for possible future support. He stated that they
- will definitly listen to customer comments and will
- consider this for future games.
-
- It was nice to hear personally from a company. This lets me
- know they are willing to listen.
-
- He dis mention that he received many rude messages from
- Gravis owners. PLEASE when you send mail to anyone asking
- for Gravis support, be kind. Otherwise, you will just get
- them upset and your mail won't hold much weight. In his
- opinion, a few kind letters work better than many rude
- ones. He responded to my message because I very
- "professional" about the way I asked for support. Remember,
- we want companies to listen to us, so don't make them "hang
- up" on us.
-
- If you would like to contact Wizard games, their email
- address is WizardScot@aol.com. Their games are available on
- FTP sites. Look for 1-0.zip and goal.zip. They are soccer
- simulations (I found them at ftp.uml.edu in
- /msdos/Games/Sports).
-
- I am in no way affiliated with this company. My first
- contact with them was when I received the phone call this
- morning.
-
- Mario
-
- ***********************************************************
- * ___ ____ ____ *
- * /o o\ //oo\\ ( oo ) Mario D'Alessio __/\__ *
- * \_O_/ \__/ \__/ dalessio@rtsg.mot.com \RUSH/ *
- * WooWoo Work: (708) 632-2323 |/\| *
- * Woo 9am to 6pm Central Time *
- * *
- ***********************************************************
-
- ------------------------------
-
- Date: Fri, 15 Oct 1993 09:37:45 -0400 (EDT)
- From: "Where's that $%#@*() ripcord?!?!" <JKS4675@ritvax.isc.rit.edu>
- Subject: Let's lose the e-mail idea
-
- As far as sending letters to companies asking for support, since it is
- SO easy to wipe e-mail, perhaps it would be better so send snail mail AND
- smootch the collective behinds.
-
- Tell them how much you love their programs, how impressed you are with their
- brilliant coding (Yeah, right...) and how dissappointed you are that an outfit
- as professional as SoftSim or whatever doesn't support our beloved GUS.
-
- A serious approach, both sincere and direct, will probably do the trick. Nut
- the snail mail idea will probably work better....
-
- ------------------------------
-
- Date: Fri, 15 Oct 1993 12:05:53 -0600 (MDT)
- From: Alfred Falk 450-5185 <FALK@TITAN.ARC.AB.CA>
- Subject: Re: MidiSoft Recording Session
-
- > Date: Thu, 14 Oct 93 21:28:01 EDT
- > From: Thayer York <YT50%LAFAYACS.bitnet@lafibm.lafayette.edu>
- > Subject: MidiSoft Recording Session
- >
- > Has anyone else noticed a problem with the way the otherwise nice
- > Windows MIDI editor displays its notes? Here's an example of the
- > problem I'm seeing:
- > If I have a half-note in a measure, then stick another note after it
- > anywhere before the half-note's duration is up, the display changes and
- > makes it look like the half-note is shortened. I discovered that it
- > isn't really, it still gets its full count, but having a display that
- > makes it so you can't tell whether a note is really what it seems is a
- > pain.
-
- Me too! If you look at "Step entry parameters" windows, under "Note duration
- fill", that "normal" is 67%. If you were to significantly lengthen your note
- or use "legato", the problem will go away.
- I am most interested in bassoon (I play one [sort of] and haven't a clue what
- to do with a keyboard except type). I find 67% fill sounds too detached,
- 75-80% is a lot better.
-
- And since I'm responding already, I too, would like to add my vote for a
- separate music list.
- ---------------------------------------------------------------------------
- Alfred Falk A L B E R T A
- Edmonton, Alberta, Canada R E S E A R C H
- falk@arc.ab.ca C O U N C I L
-
- ------------------------------
-
- Date: Fri, 15 Oct 93 10:30:27 BST
- From: james@maths.exeter.ac.uk
- Subject: music/games split
-
- Heres what I think about it. Yes I am a little tired of having
- to go over a lot of messages about games when this isnt really what im
- interested in. Im sure people who get mail via modem are very fed up.
-
- I have missed announcements about music things before and I think this was
- due to having to skim the ultrasound digest for relevant stuff.
-
- Against this there is a definite amount of crossover between games use
- and music use, although I cant think of an example of this at the moment to
- be honest.
- Critical mass is worth considering too. A mail list can be too noisey and it
- can also be too quiet.
-
- But on balance I think the large size of the digest recently would mean that
- it is time for a split, perhaps with the original server address feeding
- both lists, if this is possible.
-
- PS to Dave Debury On our suns theres a sendmail option that lets the mailer
- ignore full stops.
- --
- James Andrews, Computer Development Officer, Exeter University Maths Dept
-
- ------------------------------
-
- Date: 15 Oct 1993 09:33:28 PST
- From: chrisw <chrisw@leland.Stanford.EDU>
- Subject: Music vs Games
-
- ------------
-
- Hi all. Just like to put in my vote for the music / games split as well.
- The digests have been getting truly massive nowadays and I'm never sure
- if I miss anything interesting while flicking through all the games
- stuff.
-
- As far as whether there is enough volume to have the seperate music digest:
- if we class all forms of noise stuff as music - wave recording/playback,
- patch making, midi sequencing - then I think we should have at least moderate
- volume. (Particularly with the 16 bit card arriving Real Soon Now).
-
- It seems a fairly unambiguous split: if it's to do with running a game of any
- sort (and probably demos as well) it goes on the games part, if it's to do
- with any music creating software of any sort it goes in music. Only difficulty
- is general where do I buy RAM/Gus, etc questions. (How about we leave them
- to the gamers - I think they're better bargain hunters. Us music people
- are too used to paying exhorbitant prices for everything).
-
- So how about it?
-
- Chris.
-
- ------------------------------
-
- Date: Fri, 15 Oct 1993 11:42:48 -0300 (EDT)
- From: kevin harrigan f <kharriga@mach1.wlu.ca>
- Subject: Playing at variable speed under Windows
-
- I want to allow users to vary the speed (frequency) at which they
- play .WAV files.
- The GUS allows the frequency of a .WAV file to be changed
- and I have done this under DOS with the driver that comes with GUS.
-
- I want to play this at variable spped. I'm using Toolbook
- which runs on Windows.
- I isse the toolbook MCI command "Set waveaudio samplespersec 14333"
- and it gives an error saying "Action not available on this device".
-
- So I called Ultrasound support and they said it is not possible
- to change the frequency through Windows apps. Is this true???
-
- Kevin Harrigan
- Department of Physics and Computing
- Wilfrid Laurier University
- Waterloo, Ontario, Canada, N2L 3C5
- tel (519) 884-1970 x2984
- fax (519) 884-8854
- email kharriga@mach1.wlu.ca
-
- ------------------------------
-
- Date: Fri, 15 Oct 93 12:21:00 HST
- From: David Komatsu <davek@uhunix.uhcc.Hawaii.Edu>
- Subject: Possible explanation of 2nd Reality Crash
-
- Several people have reported that 2nd reality crashes. A friend of mine has
- come up with a possible solution that was also posted to some newsgroups but
- since not everybody on here reads or has access to those newsgroups I have
- reposted the message. Hope this helps some of you. 2nd Realiity runs fine
- on my machine and its the best demo I have seen to date.
-
- ------------------cut------------here-----------------
- Article 3158 of comp.sys.ibm.pc.demos:
- Newsgroups: comp.sys.ibm.pc.demos
- Path: news.Hawaii.Edu!ames!elroy.jpl.nasa.gov!sdd.hp.com!portal!duane
- From: duane@shell.portal.com (Duane Takamine)
- Subject: 2nd reality lockup problem solved! (I think)
- Message-ID: <CErILL.90w@unix.portal.com>
- Sender: news@unix.portal.com
- Nntp-Posting-Host: jobe.shell.portal.com
- Organization: Portal Communications Company -- 408/973-9111 (voice) 408/973-8091 (data)
- Date: Tue, 12 Oct 1993 02:22:31 GMT
- Lines: 29
-
- I believe I have found one definite failure mode for 2nd Reality.
- After hearing about other people's success with moving the demo from one
- drive to another or moving off of compressed drives, I began to play
- around with the location of the demo. It seems that if the demo is too
- deep in your directory structure (mine was in
- c:\apps\telix321\download\demos\2nd) it will lock up at certain times
- (in my case, the middle of section 3 with the bouncing blue dots). Once
- I moved the demo to C:\2ND it worked fine with sound, without sound,
- whatever. It may be that whatever routine is loading in the new parts
- has a string limit explicitly or implicitly on the home path for the demo.
- In either case, at least for me, loading the demo into a directory off of
- root works, and moving it back into a deep directory anywhere on my HD
- makes it fail if the directory is sufficiently deep. Unfortunately, I
- don't have the inclination to investigate in great detail what is
- "sufficiently deep" but I hope that this helps out there.
-
- Thanks to Karl Olav Lillevold (kol@hal.nta.no) and Justin Benade
- (justin@nuustak.csir.co.za) for their postings which gave me the idea to
- try this. Isn't the Net wonderful? :)
-
-
- Duane
-
-
- --
- ---------------------------------------------------------------------
- Duane Takamine duane@shell.portal.com
- Island CD Creations [a divison of Madd Hacker Productions]
- "We work for pizza and beer."
-
- -----cut---here--------
-
- -------------------------------------------------------------------------
- | Introducing the sister sounds sites, twice as good, twice as fun |
- |-------------------------------------------------------------------------
- | ccb.ucsf.edu: 15 megs of SND files for REmac and PlayBwc |
- | saffron.inset.com: 80+ megs of STM, MOD, SND and MultiMedia |
- |-------------------------------------------------------------------------
- | sound@ccb.ucsf.edu | Editor the the Sound Newsletter |
- | davek@uhunix.uhcc.hawaii.edu | Spreading the word about the |
- | -----> Dave | latest in sound technology |
- -------------------------------------------------------------------------
-
- ------------------------------
-
- Date: Fri, 15 Oct 93 12:51:52 -0400
- From: co805@cleveland.Freenet.Edu (Mark E. Gall)
- Subject: Prince of Persia II - system lock
-
- Rhichards writes:
-
- I have this strange problem with POPII. When I start the game, I can
- hear the sound and the one-liner of speech at the beginning.
- Now, when I play the game, I hear the window crash sound but when I
- hit one of the 'bad' guys, the system hangs when you should hear a
- scream (I now that because it DID work a few weeks ago, at that time I
-
- had only 256Kb on my GUS now I have 1Mb, could that be the
- problem?
-
- I say:
-
- You describe the same thing that I am experiencing. I call tech
- support and they could give me no advise about the gus. I did
- tell them that when the screen locks sometimes I would get a
- message saying could not find this or that file. They
- suggested to increase my files to 50 in my config.sys file
- but that did not help at all. The way I play the game now is
- to just use the sbos and set the game for ADlib. The music sound
- great I hjust wish I can hear all the screaming and other neat
- digital stuff. By the way how do you get past the skeleton on the
- bridge ??
-
- P.S. Ihave 256kb on my gus
-
- ------------------------------
-
- Date: Fri, 15 Oct 1993 09:52:27 +0800 (PST)
- From: Francis Li <fli@nermal.santarosa.edu>
- Subject: QEMM and UltraMID?
-
- I know that when using DOS 5.0/6.0's own LH command to load UltraMID high,
- it will fragment UltraMID to fit into whatever space possible. But how do
- you get it to work with QEMM 7.02? When I try to LOADHI UltraMID with
- QEMM, it will report, "Not enough high memory. Loading low". This bugs me
- because I have 40k high memory and I would like to put most of UltraMid
- into it. Anyone know how?
-
- ------------------------------
-
- Date: Fri, 15 Oct 1993 22:15:41 -0400 (EDT)
- From: "(O) (O) c ?" <uwtl@sunyit.edu>
- Subject: Sampling Board
-
- I'd like to know the price of the daughter board and what on it
- will make it better than an entire 16 bit audio board like the SoundMan 16
- from Logitech. Computability sells it for 105$.
- I thought I heard $150 for the daughtercard. I couldn't see paying more
- for the daughter board than an entire sound board.... unless, again, it had
- some special features.
-
-
- ------------------------------
-
- Date: Tue, 12 Oct 1993 12:21:00 GMT
- From: thomas@hammer.hacktic.nl (Thomas van Kuipers)
- Subject: SBOS 3.0 (!) and joystick-problems
-
- I heard that SBOS 3.0 was coming with perhaps support of SB pro, but the
- main importance was that NOTHING is remaining in memory, only in the GUS
- MEMORY. Also i heard that sb emu was ALREADY in hardware GUS 'somewhere'
- I don't know if the WHOLE emu is already there or a part of it.
- --- GRAVIS: if you are reading this, is this correct?
-
- A friend of mine who doesn't own a email adress asked for me to post a
- problem he is having with GUS & joystick. He is playing a lot of
- flightsimulators and he has bought an expensive joystick (over $150),
- because with the last joystick he had the same problems (all joystick
- tried where new). The problem is that if he is playing the joystick isn't
- centered automaticly .... in other words .... is he is flying and doesn't
- do anything the plane is flying forwards or backwards or what ever the
- joystick likes, this is very unpleasant. Does anyone here has the same
- problems or a 'solution'?
-
- Thanks. BYe.
-
- <-------------------------------------------------------------------->
- Thomas van Kuipers Email: thomas@hammer.hacktic.nl
- De Wadden 49 Examenyear of HighSchool (6 VWO)
- 3524 AG Utrecht Important: Computers, Math, Women and Music!
- Telephone: +31 30 884235 Netherlands (in Europe)
- <-------------------------------------------------------------------->
-
- ------------------------------
-
- Date: Fri, 15 Oct 1993 15:40:16 +0100 (MET)
- From: giorgio matera <matera@dsi.unimi.it>
- Subject: Sbpro cable modify.
-
- Sorry to post a so many time asked question but I searched in many gus faq
- for it with no result:
- I have a sbpro midi cable I know that it can work on my gus with some
- changes, please don't tell me to find it here on there but send me the
- stuff required.
-
-
- thanks very thanks and thanks too!!!!!!!
-
- ------------------------------
-
- Date: Fri, 15 Oct 93 06:36:33 PDT
- From: deraud@power.amasd.anatcp.rockwell.com (Robert Lee DeRaud)
- Subject: Signal-to-noise Ratio
-
- >From: int341m@lindblat.cc.monash.edu.au (Shan Yap)
- >Subject: Assault's Result.
-
- > The only reason why I asked people to send me e-mail is because I want to
- >keep track of the number of participants in this assault, I know that some of
- >us, because of our own participation, would be interested in knowing the
- >actual number of "comrades" we have (don't expect you to undestand
- >this, after all you are not one of us), and I am just trying to provide
- >that information! Pat me on my back? Gosh, where do you get this idea from?
-
- Not one of WHO? Not a rabid gamester? No, I guess not...but then again
- I'm not exactly alone here:
-
- >From: fasching@iue.tuwien.ac.at (Franz Fasching)
- >Subject: Re: division between music and games?
-
- >Hi all, hi Richard!
-
- >rford@infocomp.csir.co.za wrote:
- >> Before I launch into boring background and lose anyone who might have a
- >> comment, let me cut to the chase...what are the chances/logistics/other?
- >> involved in splitting the GUS group into music and games?
-
- >I personally would appreciate very much splitting up the GUS group into
- >music and games. It's annoying to have to browse through all messages in
- >the digest to filter out the music-related ones...
-
- >From: peter@netcom.com (Peter Davies)
- >Subject: Re: division between music and games?
-
- >Emboldened by Mr.Ford's posting to the list, I reveal that I too am also a GUS
- >owner without gamester credentials. Indeed, I can only echo his eloquent plea
- >for a division in the list.
-
- >From: E33GLASSER@sask.usask.ca
- >Subject: Mail Flood & Game Support
-
- >I didn't participate with the mail flood. I prefer to express my
- >opinion with something the companies will actually listen to - $$$.
-
- >From: jericho!gord (Gord Wait S-MOS Systems Vancouver Design Center)
- >Subject: Re: Music and Games
-
- >I too wouldn't mind such a division on the digest, but I wonder
- >if there would be enough traffic on the music one to warrant a
- >split?
-
- Yes, there is, it just tends to get buried.
-
- >One thing that might help, is if the faq were automatically mailed
- >out to all newcomers, so we don't get as many FAQ's (how do
- >I get Xwing under OS2 under NT emulation on my Amiga to use the
- >sounds from my C64 machine on Tuesdays..:)
-
- DoD members and lurkers on rec.motorcycles are well acquainted with the
- custom of sending a SuperFAQ to clueless newbies :-)
-
- >From: Stephen N Larson <larson@ee.ualberta.ca>
- >Subject: This, that, and the other thing...
-
- >Richard Ford writes:
- >> ...what are the chances/logistics/other?
- >> involved in splitting the GUS group into music and games?
-
- > Not a bad idea. I have to sit through 60+Kbytes of daily digest
- > at 2400bps. Those in the know are aware of the term infinity...
- > BTW, I prefer to use my GUS for musical apps, so reading _page_
- > after _page_ of redundant game problems is a little boring |-O
-
- >From: mico@trzdor1.ico.olivetti.com (Michele Costabile)
- >Subject: Re: Ultrasound Daily Digest V7 #13
-
- >Of course there is little thrill in CGA games and I do not have any game
- >installed.
-
- >I would rather be kept up to date on GUS programming, sounds available and
- >other musical stuff.
-
- >From: Fitzgerald Jr Steele <fjsteele@icaen.uiowa.edu>
- >Subject: Splitting the Digest
-
- >In yesterday's Digest, Richard Ford suggested splitting the GUS group
- >into music and games. I think that is a wonderful idea!! That way,
- >those of us that are not versed in the technical side of computer music
- >can get the help and support we need to get GUS to work the way we want
- >it to -- with games. Those that want support for generating music with
- >the GUS can get it through a Music digest.
-
- Which proves that even a gamester can get annoyed with lower-than-
- optimal SNR.
-
- Stick with me, music people, there's some signal here somewhere...
-
- ***********************************************************************
- Lee DeRaud Will program Windows for food.
- Rockwell Int. AESD (Hey, I'm easy but I'm not cheap!)
- DoD #985 - Fast and ugly beats slow and cute any day of the week.
- ----------------------------------------------------------------------
- My own opinions only, not those of Rockwell International.
- (Yeah, right: like anyone around here cares what *I* say...NOT!)
- ***********************************************************************
- All the good one-line quotes were taken. So sue me.
-
- ------------------------------
-
- Date: Fri, 15 Oct 93 06:37:12 PDT
- From: deraud@power.amasd.anatcp.rockwell.com (Robert Lee DeRaud)
- Subject: The Beat Goes On
-
- >From: davidm@marcam.com (David MacMahon)
- >Subject: Gus as drum machine
-
- >There's been some talk lately about using the GUS as a drum machine. I
- >would like to do this, but (not being well versed in MIDI) I'm not quite
- >sure what's involved. Here's what I *think* I need to do...
- >(1) Upgrade my GUS memory to 1 MB. (no, I haven't done it yet :-O)
- >(2) Get Francois Dion's drum patches.
- >(3) Get some sort of MIDI sequencing software.
- >(4) Get some MIDI files for different drum beats.
- >(5) Use (3) to play (4) using patches from (2).
- >Is the a correct overview or am I missing some key concept (i.e. do I need
- >external MIDI devices to do this)? Assuming the overview is correct, what
- >sort of software is available for (3)? I'm sure there are plenty of Windows
- >programs but which is best suited for a drum machine? I'm actually more
- >interested in DOS programs that I could use, are there any? And my final
- >question, where could I find MIDI files for (4)?
-
- OK, in order:
- 1. Yes, definitely. The GM drum kit that comes with the GUS takes >800K
- and I think some of Dion's are even bigger.
- 2. Might as well, but I'm not sure anyone but a professional musician
- can tell the difference between standard GUS, 808, 909, etc without
- an A-B comparison.
- 3. You've already got it: PowerChords is GREAT for laying down drum
- patterns. Conceptually, it works the same way most dedicated drum
- machines do.
- 4. I don't have the file name handy here at work, but one of the large
- MIDI file collections I downloaded from EPAS had a bunch of drum-only
- files buried in it - quite surprising when you're browsing through a
- whole pile with playmidi. I'll see if I can gather the drum files
- together and re-upload them, preferably called 'drummidi.zip' so no
- one thinks their GUS is broken when they play them!
- 5. This whole concept of using the GUS ONLY as a drum machine bothers me
- a bit. Is it to accompany live playing or are you hooking it up with
- other (external) synths? If so, you'll probably need something like
- Cakewalk which can handle MIDI time code etc - more $$$.
-
- ***********************************************************************
- Lee DeRaud Will program Windows for food.
- Rockwell Int. AESD (Hey, I'm easy but I'm not cheap!)
- DoD #985 - Fast and ugly beats slow and cute any day of the week.
- ----------------------------------------------------------------------
- My own opinions only, not those of Rockwell International.
- (Yeah, right: like anyone around here cares what *I* say...NOT!)
- ***********************************************************************
-
- ------------------------------
-
- Date: Sat, 16 Oct 93 00:39:18 -0400
- From: Carl Pettypiece <pettypi@gaul.csd.uwo.ca>
- Subject: The West Side uploaded to Epas
-
- Hi there!
-
- I have uploaded my second MIDI file to epas for all to ponder and scrutinize.
- It is called westside.zip and is my rendition of "The West Side" by Phil
- Collins.
-
- I few notes are in order: First, you'll need to have the -x32 switch for
- playmidi since it gets kind of crowded voice-wise...likewise for Windows you'll
- have to set the number of voices to the max. Second, I have included my first
- custom patch which is used in the song. Third, it seems to drop notes every
- now and then in Windows...it could be Windows or it could be simply that I've
- flooded the MIDI stream. Fourth, I can't play my synth worth a damn so if the
- sax solo seems a little lacking, I won't blame the software. Fifth, read the
- westside.txt file for more info.
-
- For those who care, my first MIDI file was uploaded to epas a few months ago
- and has undoubtably been transferred to a mirror site such as wuarchive.
- It is called igotryth.zip and is my rendition of Mike Oldfield's rendition
- of George Gerswin's "I Got Rhythm".
-
- Any comments/critisisms/whathaveyous go to Carl Pettypiece
- at:
-
- pettypi@gaul.csd.uwo.ca
-
- And may I take this opportunity to say (again) that I love what Gravis has
- done to my life. I love the card, I love the software that supports it, I
- love the support from Gravis, and yes, I even love SBOS 'cause it's much
- better than the speaker and I wouldn't be seen dead with a SoundBlaster, and
- to me anyway, SBOS is pure bonus. The GUS didn't have to be compatible for
- me to buy it, but it is most of the time, and that's good enough for me. I'm
- confident that the game manufacturers will come around, if they haven't done
- so already. And finally, I love you guys/gals on the net because of your
- passion for, what essentially is just a pcb with some silicon and plastic on
- it; and the support that your giving the GUS, especially Francois Dion for
- his efforts of patch wizardry, Chris (insert last name here) for the amazing
- MIDIs and Future Crew and Twilight Zone for making my friends wish they had
- a computer to buy a GUS for. And of course the millions of you that I don't
- have room to mention (-:
-
- P.S Thanks to Phil Collins for writing such inspiring music
- P.P.S Thanks, again, Gravis.
-
- GUS! GUS! GUS!
-
- --------------------------------------------------------------------------
- Carl Pettypiece (pettypi@gaul.csd.uwo.ca) Disclaimer: Hell, I don't
- Department of Computer Science even know if these are MY
- University of Western Ontario opinions!
- London, Ontario, Canada
- --------------------------------------------------------------------------
- Clever quote goes here
- --------------------------------------------------------------------------
-
- ------------------------------
-
- Date: Fri, 15 Oct 1993 14:10:23 -0400 (EDT)
- From: Doug Nashold <nashold@WPI.EDU>
- Subject: unsubscribe
-
- unsubscribe
-
- ------------------------------
-
- Date: Fri, 15 Oct 1993 20:34:21 -0400 (EDT)
- From: CWSMART@delphi.com
- Subject: unsubscribe
-
-
-
- ------------------------------
-
- Date: Thu, 14 Oct 1993 01:44:00 GMT
- From: thomas@hammer.hacktic.nl (Thomas van Kuipers)
- Subject: Re: US Soundboard prices??
-
- 1) Sound Blaster
- 2) Noname Sound Blaster comp.
- 3) Sound Blaster Pro
- 4) Noname SBPro comp.
- 5) Sound Blaster 16 / ASP
- 6) Noname 16 bits with SB compatibility
- 7) PAS 16
- 8) Gravis Ultra Sound (yes, you made me curious!!!)
- All right, here's the run down from the local store.
-
- 1) Sound Blaster: $69.99
- 2) No Name SB: $59.99
- 3) Sound Blaster Pro: $129.99
- 4) No Name: $99.99
- 5) Sound Blaster 16 w/o ASP: $199.99
- 6) No Name SB16: $129.99
- 7) PAS16: $149.99
- 8) Gravis Ultrasound: $149.99
-
- By the way, I looked in the no name SB16 box and found it to be a real
- SB16 card with the same chips, same jumpers, sockets for the ASP, and real
- Creative Labs chips on beard. In other words, completely identical. Nice.
-
- ------------------------------
-
- Date: Sat, 16 Oct 93 0:07:34 GMT
- From: "Bjarni R. Einarsson" <bre@os.is>
- Subject: We want upgrades! :-)
-
- Hello fellow GUSsers!
-
- I'm writing from Iceland, on behalf of me and a friend of mine.
- We recently got Unreal II, (second...) and that was enough to convince us
- that we want the memory upgrade :-)
-
- Unfortunately we can't seem to get the chips here in Iceland (for a
- reasonable price) and I was wondering if somebody out there in net-land
- would be willing to order them for us. (please please please..)
-
- I think I can safely say that there are 4 of us that would like to
- order this way (it seems to be the only way..), but I have yet to talk to
- two of those four. :-)
-
- Is anybody willing to help us? Our local (only) GUS vendor seems
- to be having alot of trouble getting the chips from Advanced Gravis....
- Hmm. Thanks in advance..
- ______________________________________________ ___________________
- / \ / \
- ( "Shee, you guys are so unhip its a wonder your O Bjarni R. Einarsson )
- ( bums don't fall off!" -- Zaphod Beeblebrox O - - bre@os.is - - )
- \______________________________________________/ \___________________/
-
- ------------------------------
-
- Date: Fri, 15 Oct 1993 11:03:59 -0400
- From: gt7985c@prism.gatech.edu (Gary Robert Veduccio)
-
- MSARCADE
-
- I know somebody already posted about it, but I already deleted the message.
- Why does my system lock when I am playing sound on MSARCADE??
- I am using the new drivers.
-
- ------------------------------
-
- End of Ultrasound Daily Digest V7 #15
- *************************************
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